Landscape Heightmaps - Substance Designer Erosion
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In this experiment I "hacked" some Substance Designer nodes into working like Compute Shaders.
I'm happy with the results but the graph turned out being reeeeaaaally slow, sadly. I'm exploring some other ways that could improve this aspect and also other applications of this method.
Feel free to download and use these heightmaps as you wish.
9 eroded heightmap textures.
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